Coffee With Scott Adams — Knowledge Archive May 24, 2026
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eat detail in your environment and your life and even your history and your memory but it's mostly fiction. Most of what you remember about your past is just a story that formed that isn't exactly much of a reproduction of the past. So your memories are mostly just fiction. Half of the things you do in politics are a fiction that you think is real. Like you live in this world where your brain is g…

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ke empty space. If you were to travel into space and try to grab something in space and see what's in there it would be empty. You have this so-called dark matter might be nothing might be something but it might be nothing. So there'd be a lot of nothing and that tracks.

How about the fact that whenever we can determine it our reality seems to map to math formulas? Why is it that there are physics formulas that work? Yeah you ever wonder about that? Wouldn't it be far more likely that everything was random all the time and even the rules of physics are changing as the space-time is evolving but no that if you find a rule of physics that was true a billion years ago it's still true. It's kind of suspicious isn't it? It feels a lot like a video game. You know you just put in some rules and that's easier to program the thing.

How about the fact that the players in the game that's you and I, how about the fact that we have routinely, not it's not an exception but routinely we have different memories of the same event? Why would that be? Why would memory be so bad? Because we're a simulation. The hardest part about the computing would be to make my history be complete and robust and also consistent with your history. Imagine how hard that would be to write a program that made everybody's memory consistent because that would mean everybody's past was consistent. That would be impossible. You know what would be easier? What would be easier is to say that you and I have a different memory of an event because it didn't happen at all. It's just easier to give us fake memories of stuff rather than store the actual memory. So it's a lot like a game. That's how I would code it exactly like that.

How about the fact that the players in the game are prevented from seeing the obvious? Wouldn't you include that code if you were making a video game? And they're doing this now. They're giving the NPCs the non-player characters in video games they're going to give them AI. If you put AI into an NPC what's the problem for the game player? Here's the problem. If the game player goes over and says are you an NPC and you know are you a thinking person what will it say? If it's AI and you didn't code it to say otherwise it would say oh I am AI. I am just a mindless creature walking around pretending to be like a person. Well that wouldn't be any fun for the game. No. So you'd put a few lines of code in there to take away his self-awareness right? So that whenever the NPC came into any kind of information that would make you think it wasn't real the code would reject it.

So let's say you're playing the video game and this will be a real thing in just a month or two this will be a real thing. So you find an NPC and you engage it in conversation and then you say to it hey you know you're not real. So that would be new information. What would the NPC say? Oh I will take this new information and act upon it. I'm not real. No that would ruin your game. Instead you would code the creature to reject any information that said it wasn't a real person. So it could actually see something or hear something in the real environment well the fake game environment that would very conclusively say that it wasn't real but it would experience something like cognitive dissonance if you're connecting all the dots yet. Something like cognitive dissonance. So you would have to build into your NPCs cognitive dissonance. You would have to. It's not optional. You would have to make them not be able to see the obvious and instead form an illusion in their own little heads to explain away the obvious.

And you know what the obvious is. It's kind of obvious that we're a simulation. It's really obvious. But if you can't see it it's because there's probably a line of code preventing you from seeing it. That's what I think.

How about this? Do humans imagine seeing more detail than is actually there? Yes just like a video game. Is it true that in our so-called reality have we recently discovered that the thing we thought was special and amazing and intelligence was really just patterns of words because we created intelligence with just word patterns? Yes yes. Discovering that human intelligence cou

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ld be reproduced by word patterns is pretty obvious evidence that you're a simulation. Pretty obvious right? If you're saying to yourself I don't see it Scott that's because you have a line of code that's preventing you from seeing the obvious. I know you don't like that. How about this? Do you believe that most of the characters you encounter are real players or are they NPCs? Do you see a lot…

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